Less than Good

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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To Saltspire Tomb
The First Job

The party began the day by retelling (and slightly embellishing) the tale of the only eventful day on their trip to Silverymoon, to a bar room crowd. After a more well-traveled patron pointed out the hole in their story the party retreated to a corner to await the arrival of their contacts in the city.

The party waited most of the day, but their patience was rewarded when Avalina “Lina” Greenwall and Gorman “Gor” Seziir finally found the band. They informed the anxious group that a member of the city’s government had discovered that “Zhents” were coming to the city and had begun to search for signs of nefarious influence. The two contacts explained that they had a way around this problem however. They knew a city official who could be bribed to deploy this meddling bureaucrat to far off Luskan, effectively neutering his ability to interfere with the party. The only problem was that he was asking for a ridiculous sum of 750 gold pieces.

Lina and Gor had found a rather unpleasant employer who was looking for a band of bodyguard’s ASAP. This man, Randin Saltspire, needed protection as he passed a generations old family tradition of plumbing the depths of the family’s own personal dungeon. (Yep, long story)

The party agreed to his unsavory and arrogant demands but asked for half the money upfront as a sign of good faith. Randin agreed and soon the party was trekking across the countryside of the Silver Marches in search of Saltspire tomb.

After locating the tomb the group accompanied and protected Randin through it’s perilous depths. Many in the party were gravely injured, however, in the end, they bypassed all of the many monsters and traps to reach the final chamber. There Randin obtained his prize, a family spellbook of great value. Before turning the book over to Randin the party’s enchanter ensorcelled their employer and convinced him to pay the party the full potential bonus that he had promised them.

Before leaving the tomb the party encountered the shade of Randin’s great grandfather who personally rewarded the party for keeping his heir safe. The party then returned to Silverymoon with Randin, who paid the party all that he had agreed to, including the full bonus.

It is unclear if anyone in the party recalled that Randin had hired a number of bards prior to setting out on the trip with him. Before returning to his home, Randin bade the bards to spread tales and songs of the party. The songs exaggerate the stupidity of the party, who are often depicted as blundering in to one obvious trap after the next. Furthermore the party is portrayed as greedy and self serving, often leaving Randin to the perils of the dungeon to pursue hints of great treasure which always turn out to be fake.

Notable Treasures: Wand of Minor Curing, Universal Solvent, Unique Summoning Spell.

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